🧙 Professions
Every class has professions — stages of growth. A new profession unlocks stronger skills and gear, and the third one opens the master level.
Class evolution
| Class | 2nd profession | 3rd profession |
|---|---|---|
| Dark Wizard | Soul Master | Grand Master |
| Dark Knight | Blade Knight | Blade Master |
| Fairy Elf | Muse Elf | High Elf |
| Magic Gladiator | — | Duel Master |
| Dark Lord | — | Lord Emperor |
Magic Gladiator and Dark Lord start at the second profession, so they only need the quest for the third.
Second profession — from level 150
The quest is given by Sebina the Priest — Devias (183, 31). It has two parts:
- Bring a Scroll of Emperor. It drops from monsters.
- Bring your class item: Broken Sword for Dark Knight, Soul Shard of Wizard for Dark Wizard, Tear of Elf for Fairy Elf.
Once you hand in the second part, the character gets the new profession.
Marlon's quest — from level 220
Marlon (Devias (183, 30)) moves between towns from time to time. He has two quests:
- For every class — after completing it you get 1 extra stat point per level, starting from level 220.
- For Blade Knight — the quest for the combo skill. On this server combo is available to every class; see Combo System.
Third profession — from level 380
The quest is given by Priest Devin — Crywolf (228, 48). It has three stages:
- Bring three items: Flame of Death Beam Knight, Horn of Hell Maine and Feather of Dark Phoenix. They drop from the bosses of the same names.
- Kill a group of each monster in Barracks: Balram, Death Spirit and Soram.
- Defeat Dark Elf in Refuge.
After the third stage the character gets the third profession and access to the master skill tree. The maximum master level on the server is 400.
Tip
The third quest is easier in a party: monster kills in Barracks and Refuge count for the whole group.
